The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)

Super Mario 64 is one of the first video games I ever played. I remember the holiday season my brother got a Nintendo 64, along with games like Cruis’n World, GoldenEye 007, and Super Mario 64. I’m pretty sure I played on the system more than he did… The core mechanics of Super Mario 64 areContinue reading “The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)”

Writing for tabletop RPGs

For Gen Con 2018, I was tasked with writing a guided mode for our game Apocrypha. Guided mode is very similar to any tabletop role playing game, just with the cards, and a guide leads the saints through the story by giving them omens when they take a turn (turn order is by player choice,Continue reading “Writing for tabletop RPGs”

Design Challenge: Dragon Age II Level Design Spec Sheet

I decided to do a level design challenge last month in which I had to modify a level in an existing game and here’s what I came up with. The attached image is how I would present my work to a team! I wanted the bulk of it to be easy to comprehend and beContinue reading “Design Challenge: Dragon Age II Level Design Spec Sheet”

Gamification for Fitness Challenges!

One of my part-time jobs is teaching Krav Maga at a local martial arts school. I started teaching 7am classes a couple months ago because members said they would come to more classes if ones before work/school were offered. Using what I know abut game design and testing, I put together a survey to supplementContinue reading “Gamification for Fitness Challenges!”

“To be useful, an item must be used.” – Francine Jay, The Joy of Less.

Something I like to think about when creating systems and content in games. This quote helps me when I’m feeling overwhelmed about all I want to do with my projects; I just need to think about the things that my players will find useful and enjoy. Don’t confuse this for thinking of how games lookContinue reading ““To be useful, an item must be used.” – Francine Jay, The Joy of Less.”

Monster Systems for The Dark Waters

I’ve been working on transferring over monsters from the bestiary into a spreadsheet for The Dark Waters (can you believe I was just working in a word doc before? Spreadsheets is so much easier to keep track of systems and stats). I’ve added speed to all monsters, since only a couple used that stat before, andContinue reading “Monster Systems for The Dark Waters”

Graphic Design and Game Dev

I’ve been working on this tabletop game off and on (mostly off) for a few years. The original was a project for DigiPen that I had to create within 4-6 weeks. It’s a total mess at the moment because I’m deconstructing and reconstructing different parts, but I’m trying to push through and get it toContinue reading “Graphic Design and Game Dev”