I decided to do a level design challenge last month in which I had to modify a level in an existing game and here's what I came up with. The attached image is how I would present my work to a team! I wanted the bulk of it to be easy to comprehend and be… Continue reading Design Challenge: Dragon Age II Level Design Spec Sheet
This weekend I gave a talk on tutorial design using rulebook writing techniques and tbh I've been too tired and sick to write up a post summarizing it, but have this picture of me talking with my hands about reference guides in games.
One of my part-time jobs is teaching Krav Maga at a local martial arts school. I started teaching 7am classes a couple months ago because members said they would come to more classes if ones before work/school were offered. Using what I know abut game design and testing, I put together a survey to supplement… Continue reading Gamification for Fitness Challenges!
I love doing meal prep. It's probably one of the smartest habits you can form if you want to make a change in your diet and health, adjust your budget, and improve your time management during a busy work week. I started meal prepping because I wanted to eat healthier and I hate having to… Continue reading My Meal Prep System
It's Saturday and it's been a very draining last few weeks. Please enjoy these pictures showing the rarely seen gamer side of my cat.
Something I like to think about when creating systems and content in games. This quote helps me when I'm feeling overwhelmed about all I want to do with my projects; I just need to think about the things that my players will find useful and enjoy. Don't confuse this for thinking of how games look… Continue reading “To be useful, an item must be used.” – Francine Jay, The Joy of Less.
I've been working on transferring over monsters from the bestiary into a spreadsheet for The Dark Waters (can you believe I was just working in a word doc before? Spreadsheets is so much easier to keep track of systems and stats). I've added speed to all monsters, since only a couple used that stat before, and… Continue reading Monster Systems for The Dark Waters
I've been working on this tabletop game off and on (mostly off) for a few years. The original was a project for DigiPen that I had to create within 4-6 weeks. It's a total mess at the moment because I'm deconstructing and reconstructing different parts, but I'm trying to push through and get it to… Continue reading Graphic Design and Game Dev
Today is International Holocaust Remembrance Day, and the anniversary of the liberation of the concentration camp Auschwitz-Birkenau. As a Jewish person, I'm automatically attached to this and affected by it, directly and indirectly. Antisemites like to use this day to prove that the holocaust didn't happen and that "even if it did," it really wasn't… Continue reading International Holocaust Remembrance Day… and games.
Yeah, I know, another post on teaching. But I love teaching! It not only validates that I know my shit, but it also reminds me of the nuances of a technique. There's a very specific template when it comes to teaching Krav Maga (at least, from what I learned from Krav Maga Worldwide but you'll… Continue reading Krav Maga Teaching Templates