Game Dev

This weekend I gave a talk on tutorial design using rulebook writing techniques and tbh I've been too tired and sick to write up a post summarizing it, but have this picture of me talking with my hands about reference guides in games.

Game Dev

“To be useful, an item must be used.” – Francine Jay, The Joy of Less.

Something I like to think about when creating systems and content in games. This quote helps me when I'm feeling overwhelmed about all I want to do with my projects; I just need to think about the things that my players will find useful and enjoy. Don't confuse this for thinking of how games look… Continue reading “To be useful, an item must be used.” – Francine Jay, The Joy of Less.

Game Dev

Monster Systems for The Dark Waters

I've been working on transferring over monsters from the bestiary into a spreadsheet for The Dark Waters (can you believe I was just working in a word doc before? Spreadsheets is so much easier to keep track of systems and stats). I've added speed to all monsters, since only a couple used that stat before, and… Continue reading Monster Systems for The Dark Waters