I provide child care for a few families in my area, and recently one of the 5th grade kids was doing homework through a game. He told me it was algebra, and it mostly looked like fractions using sides of a die. It seemed that the goal was to drag a static die to the… Continue reading Games for School
Super Mario 64 is one of the first video games I ever played. I remember the holiday season my brother got a Nintendo 64, along with games like Cruis'n World, GoldenEye 007, and Super Mario 64. I'm pretty sure I played on the system more than he did... The core mechanics of Super Mario 64 are… Continue reading The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)
I decided to do a level design challenge last month in which I had to modify a level in an existing game and here's what I came up with. The attached image is how I would present my work to a team! I wanted the bulk of it to be easy to comprehend and be… Continue reading Design Challenge: Dragon Age II Level Design Spec Sheet
It's Saturday and it's been a very draining last few weeks. Please enjoy these pictures showing the rarely seen gamer side of my cat.
Today is International Holocaust Remembrance Day, and the anniversary of the liberation of the concentration camp Auschwitz-Birkenau. As a Jewish person, I'm automatically attached to this and affected by it, directly and indirectly. Antisemites like to use this day to prove that the holocaust didn't happen and that "even if it did," it really wasn't… Continue reading International Holocaust Remembrance Day… and games.
Yeah, I know, another post on teaching. But I love teaching! It not only validates that I know my shit, but it also reminds me of the nuances of a technique. There's a very specific template when it comes to teaching Krav Maga (at least, from what I learned from Krav Maga Worldwide but you'll… Continue reading Krav Maga Teaching Templates
(My favorite thing I've done so far) [Listen to the podcast] Game editor at Lone Shark Games Aviva Schecterson helps us try to make “fetch” happen this week as we pick apart the fallout of Nintendo’s decision to discontinue the Miiverse, Acid Wizard Studio’s fight against free game key resellers, and the death of the… Continue reading Cheat Codes Podcast Episode 148: Light Gnawing