I played the first act of Broken Age this morning and I want to highlight a well designed puzzle in each character’s chapter. Vella: In the clouds (Meriloft), Vella’s goal is to get back down to the ground, and it becomes obvious that the only way to do this is to make one of theContinue reading “Broken Age – Act I: Trust Between Puzzle-maker and Puzzle-solver”
Tag Archives: game review
The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)
Super Mario 64 is one of the first video games I ever played. I remember the holiday season my brother got a Nintendo 64, along with games like Cruis’n World, GoldenEye 007, and Super Mario 64. I’m pretty sure I played on the system more than he did… The core mechanics of Super Mario 64 areContinue reading “The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)”
Where in Time is Carmen Sandiego (1997) review
Platform: Windows 3.1x, Windows 95, Power Macintosh Genre: Educational, Point-and-Click Adventure Developer: Brøderbund Designers and Writers: Jim Everson, Matt Fishbach, and Todd Kerpelman Overview “Chronoskimmer activated. History awaits!”- Carmen Sandiego Where in Time is Carmen Sandiego? is an educational point-and-click adventure game for children ages 9 and up. Carmen Sandiego and her V.I.L.E. henchmen break into ACMEContinue reading “Where in Time is Carmen Sandiego (1997) review”
Blackwall’s lie – Dragon Age: Inquisition
SPOILERS AHEAD! I recently finished the companion side-quest, Revelations, which involves finding out that your Grey Warden companion is actually an ex-Orlesian captain in Empress Celene’s army named Thom Rainier. These are my general impressions based on my first playthrough (and just finishing the quest, I have not yet finished DA:I at this point… somehow)Continue reading “Blackwall’s lie – Dragon Age: Inquisition”
Story mechanics in Assassin’s Creed
Like most stealth games, the Assassin’s Creed franchise is a prime example of the mechanical connection to the game’s subject, whether that be the characters, the story, or both. I have played the original Assassin’s Creed with Altair and through ⅔’s on Ezio’s storyline in AC: 2, AC: Brotherhood, and AC: Revelations. While I findContinue reading “Story mechanics in Assassin’s Creed”
Portal: Cake, deception, & companionship
For the past few weeks, between school and midterms, I attempted to play Portal in preparation for a short essay I would need to write about companionship in games for my “Interactive Narrative and Character Creation” class at DigiPen Institute of Technology. I tried my best to play through the game, however, by test chamberContinue reading “Portal: Cake, deception, & companionship”