For Gen Con 2018, I was tasked with writing a guided mode for our game Apocrypha. Guided mode is very similar to any tabletop role playing game, just with the cards, and a guide leads the saints through the story by giving them omens when they take a turn (turn order is by player choice,… Continue reading Writing for tabletop RPGs
I decided to do a level design challenge last month in which I had to modify a level in an existing game and here's what I came up with. The attached image is how I would present my work to a team! I wanted the bulk of it to be easy to comprehend and be… Continue reading Design Challenge: Dragon Age II Level Design Spec Sheet
This weekend I gave a talk on tutorial design using rulebook writing techniques and tbh I've been too tired and sick to write up a post summarizing it, but have this picture of me talking with my hands about reference guides in games.
It's Saturday and it's been a very draining last few weeks. Please enjoy these pictures showing the rarely seen gamer side of my cat.
Something I like to think about when creating systems and content in games. This quote helps me when I'm feeling overwhelmed about all I want to do with my projects; I just need to think about the things that my players will find useful and enjoy. Don't confuse this for thinking of how games look… Continue reading “To be useful, an item must be used.” – Francine Jay, The Joy of Less.
I've been working on transferring over monsters from the bestiary into a spreadsheet for The Dark Waters (can you believe I was just working in a word doc before? Spreadsheets is so much easier to keep track of systems and stats). I've added speed to all monsters, since only a couple used that stat before, and… Continue reading Monster Systems for The Dark Waters
I've been working on this tabletop game off and on (mostly off) for a few years. The original was a project for DigiPen that I had to create within 4-6 weeks. It's a total mess at the moment because I'm deconstructing and reconstructing different parts, but I'm trying to push through and get it to… Continue reading Graphic Design and Game Dev
Today is International Holocaust Remembrance Day, and the anniversary of the liberation of the concentration camp Auschwitz-Birkenau. As a Jewish person, I'm automatically attached to this and affected by it, directly and indirectly. Antisemites like to use this day to prove that the holocaust didn't happen and that "even if it did," it really wasn't… Continue reading International Holocaust Remembrance Day… and games.
Yeah, I know, another post on teaching. But I love teaching! It not only validates that I know my shit, but it also reminds me of the nuances of a technique. There's a very specific template when it comes to teaching Krav Maga (at least, from what I learned from Krav Maga Worldwide but you'll… Continue reading Krav Maga Teaching Templates
A goal isn't a goal unless you have a plan. Before you create the plan, it's only a wish or a dream. My dream is to work on independent projects and publish something. My goal is to work on independent projects for at least 5-10 hours a week and publish one of them by next… Continue reading New Year’s #gamedev Goals