Behind the Screens: Creature Design

[Dev Blog] I was super lucky enough to write a dev blog on the creatures in Crucible. I’ve posted the full article here for your convenience. I hope you enjoy reading! Hi everyone, I’m Aviva, and one of my game design responsibilities on the team is artificial intelligence (AI) design. I’m here to tell youContinueContinue reading “Behind the Screens: Creature Design”

Cheat Codes Podcast Episode 148: Light Gnawing

(My favorite thing I’ve done so far) [Listen to the podcast] Game editor at Lone Shark Games Aviva Schecterson helps us try to make “fetch” happen this week as we pick apart the fallout of Nintendo’s decision to discontinue the Miiverse, Acid Wizard Studio’s fight against free game key resellers, and the death of theContinueContinue reading “Cheat Codes Podcast Episode 148: Light Gnawing”

Game Design Grads Look Back on Group Internship Experience at Lone Shark Games

[Article] My alma mater features myself and my fellow Lone Shark interns in an article on their website! This internship was especially exciting for us because we’re all graduates of the Bachelor of Arts in Game Design program at DigiPen and we got to work with some of the best tabletop designers in the industry!

WIDOW’S WALK BRINGS THE BETRAYAL BACK TO THE HOUSE

[Playthrough video] I co-wrote and designed the bonus haunt Walk Among the Stars with Richard Malena for Game the Game to play on their stream. The stream features my coworker Elisa Teague. “Aliens are real and they’re coming to destroy the Earth. You might have a way to stop them, but someone on your team decidedContinueContinue reading “WIDOW’S WALK BRINGS THE BETRAYAL BACK TO THE HOUSE”