[Playthrough video] I co-wrote and designed the bonus haunt Walk Among the Stars with Richard Malena for Game the Game to play on their stream. The stream features my coworker Elisa Teague. “Aliens are real and they’re coming to destroy the Earth. You might have a way to stop them, but someone on your team decidedContinue reading “WIDOW’S WALK BRINGS THE BETRAYAL BACK TO THE HOUSE”
Author Archives: avivayalla
Where in Time is Carmen Sandiego (1997) review
Platform: Windows 3.1x, Windows 95, Power Macintosh Genre: Educational, Point-and-Click Adventure Developer: Brøderbund Designers and Writers: Jim Everson, Matt Fishbach, and Todd Kerpelman Overview “Chronoskimmer activated. History awaits!”- Carmen Sandiego Where in Time is Carmen Sandiego? is an educational point-and-click adventure game for children ages 9 and up. Carmen Sandiego and her V.I.L.E. henchmen break into ACMEContinue reading “Where in Time is Carmen Sandiego (1997) review”
Blackwall’s lie – Dragon Age: Inquisition
SPOILERS AHEAD! I recently finished the companion side-quest, Revelations, which involves finding out that your Grey Warden companion is actually an ex-Orlesian captain in Empress Celene’s army named Thom Rainier. These are my general impressions based on my first playthrough (and just finishing the quest, I have not yet finished DA:I at this point… somehow)Continue reading “Blackwall’s lie – Dragon Age: Inquisition”
Story mechanics in Assassin’s Creed
Like most stealth games, the Assassin’s Creed franchise is a prime example of the mechanical connection to the game’s subject, whether that be the characters, the story, or both. I have played the original Assassin’s Creed with Altair and through ⅔’s on Ezio’s storyline in AC: 2, AC: Brotherhood, and AC: Revelations. While I findContinue reading “Story mechanics in Assassin’s Creed”
Portal: Cake, deception, & companionship
For the past few weeks, between school and midterms, I attempted to play Portal in preparation for a short essay I would need to write about companionship in games for my “Interactive Narrative and Character Creation” class at DigiPen Institute of Technology. I tried my best to play through the game, however, by test chamberContinue reading “Portal: Cake, deception, & companionship”
Women and evolution of the video-game world
[Video] “Since the mid-1980s, the video-game industry has been a male-dominated world. But as gamer demographics shift, more women are working to change that. Two game developers share their stories.”
‘This has got to change’: Women game developers fight sexism in industry
[Article] I was interviewed, along with many other women, during the rise of GamerGate by The Seattle Times. At the time, I was a student at DigiPen and president of Diversity Club.