Game Critique: Microsoft Studio Stacker card game

I usually like to talk about parts of games that are well designed, or how they could even be made better with simple improvements. But today, I’m going to critique one that I do not believe accomplished its design goals. I will also provide my solutions for the issues. Just before GDC 2019, Microsoft announcedContinue reading “Game Critique: Microsoft Studio Stacker card game”

The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)

Super Mario 64 is one of the first video games I ever played. I remember the holiday season my brother got a Nintendo 64, along with games like Cruis’n World, GoldenEye 007, and Super Mario 64. I’m pretty sure I played on the system more than he did… The core mechanics of Super Mario 64Β areContinue reading “The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)”

Analysis of a Krav Maga 360 Defense Drill

When my instructors say “Let’s play a game,” in my Krav Maga classes, I get excited. I love games! But, sadly, Krav Maga games don’t exactly match a game designer’s definition of game; there’s no winner, loser, or really even any kind of quest other than tapping someone on the shoulder while they try toContinue reading “Analysis of a Krav Maga 360 Defense Drill”