“To be useful, an item must be used.” – Francine Jay, The Joy of Less.

Something I like to think about when creating systems and content in games. This quote helps me when I’m feeling overwhelmed about all I want to do with my projects; I just need to think about the things that my players will find useful and enjoy. Don’t confuse this for thinking of how games lookContinue reading ““To be useful, an item must be used.” – Francine Jay, The Joy of Less.”

International Holocaust Remembrance Day… and games.

Today is International Holocaust Remembrance Day, and the anniversary of the liberation of the concentration camp Auschwitz-Birkenau. As a Jewish person, I’m automatically attached to this and affected by it, directly and indirectly. Antisemites like to use this day to prove that the holocaust didn’t happen and that “even if it did,” it really wasn’tContinue reading “International Holocaust Remembrance Day… and games.”

New Year’s #gamedev Goals

A goal isn’t a goal unless you have a plan. Before you create the plan, it’s only a wish or a dream. My dream is to work on independent projects and publish something. My goal is to work on independent projects for at least 5-10 hours a week and publish one of them by nextContinue reading “New Year’s #gamedev Goals”

When you’re the least qualified person in the room

A few weeks ago, I was invited to my alma mater to speak as a DigiPen alumni to a College 101 class full of adorable aspiring game developers. I was a little scatter-brained that day, so while I wasn’t most structured guest speaker, most of the time this devolves into the students just asking questionsContinue reading “When you’re the least qualified person in the room”