When it comes to prototyping in games, I have to constantly remind myself to not worry about doing things in the most optimized way. I just gotta do it. Just gotta show people in other disciplines (who don’t care how optimized it is) that what I’m doing is worth making into something bigger. That’s all.Continue reading “Note to Self: Prototyping”
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When you’re the least qualified person in the room
A few weeks ago, I was invited to my alma mater to speak as a DigiPen alumni to a College 101 class full of adorable aspiring game developers. I was a little scatter-brained that day, so while I wasn’t most structured guest speaker, most of the time this devolves into the students just asking questionsContinue reading “When you’re the least qualified person in the room”