Crucible is a team-based action shooter driven by the choices you make. Pick a hunter and join a match: you’ll need to coordinate with your teammates, take advantage of new upgrades as you level up, and adapt to ever-changing battle conditions to emerge victorious.
Role: Game Designer
- Design AI creatures and implement them into the game using Lumberyard and custom state machines.
- Design events and content for unique game modes so the various characters can help their team in multiple ways.
- Arrange world interactables for engaging gameplay moments in the map.
Training Mode: Heart of the Hives: To improve our First Time User Experience (FTUE) during beta, I designed a training mode that included many major steps so players could understand the basics for how they can be helpful in a team match. This walkthrough also shows the beginnings of our bot feature; I also designed AI so I made these bots target the boss when appropriate (and not each other or the player) and an enemy bot to intentionally miss hitting the player 90% of the time.
Stompers: Showcasing the behavior of stompers and a healer stomper during PvE combat.
Lurkers: Showcasing the behavior of lurkers guarding an amplifier in their camp during PvE combat.
Spitters: Showcasing the spitters in a decorated environment that the player can make use of to prevent being hit by the spitter’s projectile.