It’s Saturday and it’s been a very draining last few weeks. Please enjoy these pictures showing the rarely seen gamer side of my cat.
I’ve been working on transferring over monsters from the bestiary into a spreadsheet for The Dark Waters (can you believe I was just working in a word doc before? Spreadsheets is so much easier to keep track of systems and stats). I’ve added speed to all monsters, since only a couple used that stat before, andContinue reading “Monster Systems for The Dark Waters”
I’ve been working on this tabletop game off and on (mostly off) for a few years. The original was a project for DigiPen that I had to create within 4-6 weeks. It’s a total mess at the moment because I’m deconstructing and reconstructing different parts, but I’m trying to push through and get it toContinue reading “Graphic Design and Game Dev”
At Gen Con 50, I spoke on a panel with Jake Given, Carly McGinnis, and Matt Fantastic that focused on different aspects of playtesting. So, here’s a post about data tracking when playtesting your games, which is only a portion of the panel, but is that part that I felt most knowledgeable about. This appliesContinue reading “Getting the best out of your playtests”
[Article] My alma mater features myself and my fellow Lone Shark interns in an article on their website! This internship was especially exciting for us because we’re all graduates of the Bachelor of Arts in Game Design program at DigiPen and we got to work with some of the best tabletop designers in the industry!
[Playthrough video] I co-wrote and designed the bonus haunt Walk Among the Stars with Richard Malena for Game the Game to play on their stream. The stream features my coworker Elisa Teague. “Aliens are real and they’re coming to destroy the Earth. You might have a way to stop them, but someone on your team decidedContinue reading “WIDOW’S WALK BRINGS THE BETRAYAL BACK TO THE HOUSE”