budgeting · UX Design

UX Design Challenge #1: Spot the Good and Bad

Today's challenge has a focus on seeing what's intuitive or frustrating about a website or app I normally use. I'll be using the budgeting app EveryDollar. To start, I want to highlight that the goals of this app is for budget tracking and seeing at a glance where your money is coming from and going… Continue reading UX Design Challenge #1: Spot the Good and Bad

Game Dev

The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)

Super Mario 64 is one of the first video games I ever played. I remember the holiday season my brother got it the Nintendo 64, along with games like Cruis'n World, GoldenEye 007, and Super Mario 64. I'm pretty sure I played on the system more than he did... The core mechanics of Super Mario… Continue reading The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)

Game Dev

This weekend I gave a talk on tutorial design using rulebook writing techniques and tbh I've been too tired and sick to write up a post summarizing it, but have this picture of me talking with my hands about reference guides in games.