Game Dev

Game Critique: Microsoft Studio Stacker card game

I usually like to talk about parts of games that are well designed, or how they could even be made better with simple improvements. But today, I’m going to critique one that I do not believe accomplished its design goals. I will also provide my solutions for the issues. Just before GDC 2019, Microsoft announced… Continue reading Game Critique: Microsoft Studio Stacker card game

Game Dev

The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)

Super Mario 64 is one of the first video games I ever played. I remember the holiday season my brother got a Nintendo 64, along with games like Cruis'n World, GoldenEye 007, and Super Mario 64. I'm pretty sure I played on the system more than he did... The core mechanics of Super Mario 64 are… Continue reading The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)

Game Dev

This weekend I gave a talk on tutorial design using rulebook writing techniques and tbh I've been too tired and sick to write up a post summarizing it, but have this picture of me talking with my hands about reference guides in games.