UX Design Challenge #1: Spot the Good and Bad

Today’s challenge has a focus on seeing what’s intuitive or frustrating about a website or app I normally use. I’ll be using the budgeting app EveryDollar. To start, I want to highlight that the goals of this app is for budget tracking and seeing at a glance where your money is coming from and goingContinueContinue reading “UX Design Challenge #1: Spot the Good and Bad”

Games for School

I provide child care for a few families in my area, and recently one of the 5th grade kids was doing homework through a game. He told me it was algebra, and it mostly looked like fractions using sides of a die. It seemed that the goal was to drag a static die to theContinueContinue reading “Games for School”

The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)

Super Mario 64 is one of the first video games I ever played. I remember the holiday season my brother got a Nintendo 64, along with games like Cruis’n World, GoldenEye 007, and Super Mario 64. I’m pretty sure I played on the system more than he did… The core mechanics of Super Mario 64 areContinueContinue reading “The Shortest Look at Mechanics and Difficulty of Super Mario 64 (1996, Nintendo 64)”

Writing for tabletop RPGs

For Gen Con 2018, I was tasked with writing a guided mode for our game Apocrypha. Guided mode is very similar to any tabletop role playing game, just with the cards, and a guide leads the saints through the story by giving them omens when they take a turn (turn order is by player choice,ContinueContinue reading “Writing for tabletop RPGs”

Design Challenge: Dragon Age II Level Design Spec Sheet

I decided to do a level design challenge last month in which I had to modify a level in an existing game and here’s what I came up with. The attached image is how I would present my work to a team! I wanted the bulk of it to be easy to comprehend and beContinueContinue reading “Design Challenge: Dragon Age II Level Design Spec Sheet”

Gamification for Fitness Challenges!

One of my part-time jobs is teaching Krav Maga at a local martial arts school. I started teaching 7am classes a couple months ago because members said they would come to more classes if ones before work/school were offered. Using what I know abut game design and testing, I put together a survey to supplementContinueContinue reading “Gamification for Fitness Challenges!”

“To be useful, an item must be used.” – Francine Jay, The Joy of Less.

Something I like to think about when creating systems and content in games. This quote helps me when I’m feeling overwhelmed about all I want to do with my projects; I just need to think about the things that my players will find useful and enjoy. Don’t confuse this for thinking of how games lookContinueContinue reading ““To be useful, an item must be used.” – Francine Jay, The Joy of Less.”