Game Dev

International Holocaust Remembrance Day… and games.

Today is International Holocaust Remembrance Day, and the anniversary of the liberation of the concentration camp Auschwitz-Birkenau. As a Jewish person, I'm automatically attached to this and affected by it, directly and indirectly. Antisemites like to use this day to prove that the holocaust didn't happen and that "even if it did," it really wasn't… Continue reading International Holocaust Remembrance Day… and games.

Game Dev

Where in Time is Carmen Sandiego (1997) review

Platform: Windows 3.1x, Windows 95, Power Macintosh Genre: Educational, Point-and-Click Adventure Developer: Brøderbund Designers and Writers: Jim Everson, Matt Fishbach, and Todd Kerpelman Overview “Chronoskimmer activated. History awaits!”- Carmen Sandiego Where in Time is Carmen Sandiego? is an educational point-and-click adventure game for children ages 9 and up. Carmen Sandiego and her V.I.L.E. henchmen break into ACME… Continue reading Where in Time is Carmen Sandiego (1997) review

Game Dev

Story mechanics in Assassin’s Creed

Like most stealth games, the Assassin’s Creed franchise is a prime example of the mechanical connection to the game’s subject, whether that be the characters, the story, or both. I have played the original Assassin’s Creed with Altair and through ⅔’s on Ezio’s storyline in AC: 2, AC: Brotherhood, and AC: Revelations. While I find… Continue reading Story mechanics in Assassin’s Creed

Game Dev

Portal: Cake, deception, & companionship

For the past few weeks, between school and midterms, I attempted to play Portal in preparation for a short essay I would need to write about companionship in games for my “Interactive Narrative and Character Creation” class at DigiPen Institute of Technology. I tried my best to play through the game, however, by test chamber… Continue reading Portal: Cake, deception, & companionship