A goal isn’t a goal unless you have a plan. Before you create the plan, it’s only a wish or a dream. My dream is to work on independent projects and publish something. My goal is to work on independent projects for at least 5-10 hours a week and publish one of them by nextContinueContinue reading “New Year’s #gamedev Goals”
Tag Archives: gamedev
Analysis of a Krav Maga 360 Defense Drill
When my instructors say “Let’s play a game,” in my Krav Maga classes, I get excited. I love games! But, sadly, Krav Maga games don’t exactly match a game designer’s definition of game; there’s no winner, loser, or really even any kind of quest other than tapping someone on the shoulder while they try toContinueContinue reading “Analysis of a Krav Maga 360 Defense Drill”
Getting the best out of your playtests
At Gen Con 50, I spoke on a panel with Jake Given, Carly McGinnis, and Matt Fantastic that focused on different aspects of playtesting. So, here’s a post about data tracking when playtesting your games, which is only a portion of the panel, but is that part that I felt most knowledgeable about. This appliesContinueContinue reading “Getting the best out of your playtests”
As white nationalism grows, how are Jewish game developers responding?
[Article] As the chair of the IGDA Jewish Developers SIG, I was interviewed by Bryant Francis during GDC 2017 about the Jewish gamedev community’s experience.
When you’re the least qualified person in the room
A few weeks ago, I was invited to my alma mater to speak as a DigiPen alumni to a College 101 class full of adorable aspiring game developers. I was a little scatter-brained that day, so while I wasn’t most structured guest speaker, most of the time this devolves into the students just asking questionsContinueContinue reading “When you’re the least qualified person in the room”
WIDOW’S WALK BRINGS THE BETRAYAL BACK TO THE HOUSE
[Playthrough video] I co-wrote and designed the bonus haunt Walk Among the Stars with Richard Malena for Game the Game to play on their stream. The stream features my coworker Elisa Teague. “Aliens are real and they’re coming to destroy the Earth. You might have a way to stop them, but someone on your team decidedContinueContinue reading “WIDOW’S WALK BRINGS THE BETRAYAL BACK TO THE HOUSE”
Story mechanics in Assassin’s Creed
Like most stealth games, the Assassin’s Creed franchise is a prime example of the mechanical connection to the game’s subject, whether that be the characters, the story, or both. I have played the original Assassin’s Creed with Altair and through ⅔’s on Ezio’s storyline in AC: 2, AC: Brotherhood, and AC: Revelations. While I findContinueContinue reading “Story mechanics in Assassin’s Creed”