[Article] My alma mater features myself and my fellow Lone Shark interns in an article on their website! This internship was especially exciting for us because we’re all graduates of the Bachelor of Arts in Game Design program at DigiPen and we got to work with some of the best tabletop designers in the industry!
I recently had a conversation with my therapist about how I shop. Frequently I have found shopping to be an overwhelming experience, whether it be because of all the other people or simply because I am trying to find an item and I can’t. I expressed to her that when I get overwhelmed, like manyContinue reading “Level design & the grocery store”
[Playthrough video] I co-wrote and designed the bonus haunt Walk Among the Stars with Richard Malena for Game the Game to play on their stream. The stream features my coworker Elisa Teague. “Aliens are real and they’re coming to destroy the Earth. You might have a way to stop them, but someone on your team decidedContinue reading “WIDOW’S WALK BRINGS THE BETRAYAL BACK TO THE HOUSE”
Platform: Windows 3.1x, Windows 95, Power Macintosh Genre: Educational, Point-and-Click Adventure Developer: Brøderbund Designers and Writers: Jim Everson, Matt Fishbach, and Todd Kerpelman Overview “Chronoskimmer activated. History awaits!”- Carmen Sandiego Where in Time is Carmen Sandiego? is an educational point-and-click adventure game for children ages 9 and up. Carmen Sandiego and her V.I.L.E. henchmen break into ACMEContinue reading “Where in Time is Carmen Sandiego (1997) review”
SPOILERS AHEAD! I recently finished the companion side-quest, Revelations, which involves finding out that your Grey Warden companion is actually an ex-Orlesian captain in Empress Celene’s army named Thom Rainier. These are my general impressions based on my first playthrough (and just finishing the quest, I have not yet finished DA:I at this point… somehow)Continue reading “Blackwall’s lie – Dragon Age: Inquisition”
Like most stealth games, the Assassin’s Creed franchise is a prime example of the mechanical connection to the game’s subject, whether that be the characters, the story, or both. I have played the original Assassin’s Creed with Altair and through ⅔’s on Ezio’s storyline in AC: 2, AC: Brotherhood, and AC: Revelations. While I findContinue reading “Story mechanics in Assassin’s Creed”
For the past few weeks, between school and midterms, I attempted to play Portal in preparation for a short essay I would need to write about companionship in games for my “Interactive Narrative and Character Creation” class at DigiPen Institute of Technology. I tried my best to play through the game, however, by test chamberContinue reading “Portal: Cake, deception, & companionship”
[Video] “Since the mid-1980s, the video-game industry has been a male-dominated world. But as gamer demographics shift, more women are working to change that. Two game developers share their stories.”
[Article] I was interviewed, along with many other women, during the rise of GamerGate by The Seattle Times. At the time, I was a student at DigiPen and president of Diversity Club.