User Experience

Apocrypha Adventure Card Game Rulebook Rewrite and Layout

This is a wireframe I created to practice my user experience and information architecture skills for a large rulebook update I was working on. Wireframing the rulebook helped me easily see all the sections and reorganize where necessary. For reference, the original rulebook is here and the new rulebook is here.




Read more about Thornwatch on my games page or on kickstarter.


  • Developed the visual design for the Thornwatch and DotW rulebooks with InDesign and Photoshop, and continued to implement new/changed words.
  • Edited and designed a FAQ for Thornwatch and DotW with InDesign. I also implemented new rules and visual design for the storyboards (some examples in the FAQ document) for the entire game throughout development.
  • Wrote and designed the demo booklet for Thornwatch with InDesign and Photoshop, using the rulebook’s visual design as my foundation.