Stoic Studio

Towerborne

The Belfry stands as a beacon of hope and safety amongst the ruins of humanity and the City of Numbers, with monsters lurking right outside the tower’s walls. You are an Ace, born anew from the spirit realm with the skills, the grit, and the determination to protect the people of the Belfry. With spirit companions fighting by your side, you are destined for battle.

Role: Senior Combat Designer (specializing in AI Character design for enemies and combat allies)

  • Drive AI strike team to prioritize combat experience goals through enemy behaviors and quality within timelines set by production/publishing.
  • Design abilities for AI & collaborate with other designers while focusing on frame-to-frame combat.
  • Implement base AI in Unreal through datatables, proprietary tech, & Unreal stock BTs, to adapt to engineering changes

Favorite enemies I worked on:

  • Merk Marauder
  • Mushboom
  • Pangor

Favorite boss fights I worked on:

  • Pangojira
  • The Triumvirate

Featured Work

Shiro (AI Ally and Enemy): Shiro was our first complex AI companion, and bringing him to life involved plenty of fun design challenges. He was part of a temporary event that ran from April 29 – May 13, 2025. I also implemented all enemies seen in this video and built the layout of the Golden Clash boss encounter.